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 Race Abilities & Overview

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Jushiro Izanagi
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Posts : 226
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Join date : 2010-08-14

PostSubject: Race Abilities & Overview    Sat Aug 21, 2010 4:09 pm

Shinigami

Kidou

Hadou and Bakudou

Unseated Shinigami:Are able to utilize Kidou spells ranging from level 1-40. Able to cast 5 spells before a 3 posts Cool Down.

5th-3rd Seat Shinigami: Are Able to utilize Kidou spells ranging from 1-65. Able to cast 10 spells before a 4 posts Cool Down.

Lieutenants/Fukataicho level Shinigami: Are able to utilize Kidou spells ranging from level 1-80. Able to cast 14 spells before a 5 posts Cool Down.

Captains/ Taicho level Shinigami: Are able to utilize Kidou spells ranging from 1-90s. Able to cast 20 spells before a 6 posts Cool Down.

Shyunpo/Flash Step


Unseated Shinigami: Are able to perform 7 Shunpo/Flash Steps before a 1 posts Cool Down.

5th-3rd Seat Shinigami: Are able to perform 12 Shyunpo/Flash Steps before a 2 posts Cool Down.

Lieutenants/Fukataicho level Shinigami: Are able to perform 15 Shyunpo/ Flash Steps before a 2 posts Cool Down.


Captains/ Taicho level Shinigami: Are able to perform 20 Shyunpo/Flash Steps before a 2 posts Cool Down.

Senkaimon/ 穿界門, World Penetration Gate): The Senkaimon will be used for traveling to and from Soul Society, this is mainly used by the Shinigami. The Senkaimon may not be used in Battle Topics, unless the parties involved agreed to it.

Hell Butterflies/Jigokuchō:
They guide the Shinigami through the Senkaimon when travelling between Soul Society and the Human World, thereby saving them from the inconvenience of passing through Dangai. Jigokuchō are also used as messengers between Shinigami, often carrying important orders. Hell Butterflies are taken care of by Shinigami in Seireitei, the latter task being carried out usually by new and inexperienced members of the Gotei 13. Jigokuchō, like the Shinigami themselves, are only visible to spiritually aware beings.

The Hollow Race

Cero

Hollows & Arrancar:

The Números: Can fire 1 Cero before a 1 post Cool Down. The Espada are able to fire 2 Ceros before a 1 Post Cool Down.

Fracción: Can fire 1 Cero before a 1 post Cool Down.

Privaron Espada:
Can fire 1 Cero before a 1 post Cool Down. Gran Rey can be used by the Privaron, although it will be 70% in strength/power compared to that of an Espada. Which means the Privaron Espada Gran Rey Cero is Weaker. Same usage and cool down rules apply.

Espada:

Gran Rey Cero: can be fired once before a 2 posts Cool Down. Must be performed very similar to what Grimmjow did. Only the Espada
can used this kind of Cero.

Cero Ascura: can be fired once before a 2 posts Cool Down. Only the top 4 Espada may use this Cero. Lower ranking Espada may be able to earn this Cero also. (Guidelines will posted for this with future updates)

Bala can be fired off 12 times before a 2 Posts Cool Down. This Goes for all Hollows/Arrancars.



Sonido "Sound Ceremony"



The Números

Numeros ranging from 99-65 can perform 7 Sonido before a 1 post Cool Down

Numeros ranging from 64- 30 can perform 12 Sonido before a 2 posts Cool Down.

Numeros ranging from 29- 11 can perform 15 Sonido before a 2 posts Cool Down.

Fraccions Sonido usage will depend on their number as a Numero before they became a Fraccion.

Espada Can perform 20 Sonido before a 2 posts Cool Down.

Garagunta:
Is how Arrancars and Hollows move to and from Hueco Mundo. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway. It is primarily used by Hollow and Arrancar, but some other characters have used it through different means.

The Garagunta may not be used inside battle topics, unless all parties agreed on this.


The Quincy


Hirenkyaku (飛廉脚; lit: "Flying Screen Step/God Step" Is a method in which Quincy use to travel quickly over short distances. It is basically the Quincy equivalent to the Shinigami's Shunpo, or the Arrancar's Sonído.

Quincy: Are able to perform 14 Hirenyaku before a 2 posts Cool Down.

Legendary/Master Quincy: Are able to perform 20 Hirenyaku before a 2 posts Cool Down.

Gintō (銀筒, Silver tubes) are small silver cylindrical capsules that store spiritual energy in a liquid form .They are used by Quincy for spell-casting in the same way that Shinigami use Kidō. Like Kidō, they are activated by calling out various commands.

Quincy: May use 2 Ginto Pieces before a 1 post Cool Down.

Legendary/Master Quincy: May use 4 Ginto Pieces before a 2 Posts Cool Down


The Bounto


The Bounts (バウント, Baunto) are an group of Humans that live by consuming Human souls (Pluses), plus Shinigami and Quincy souls which potentially increases their abilities.

Empowerment: By taking the souls of living Humans, Bounts gain unique abilities. Depending on the souls of the race that they have absorbed, they may gain certain abilities. However they won't be as efficient in the use of these techniques. As such, their usage of certain skills will be as followed.

Shinigami:

Shyunpo: By absorbing the souls of at least 5 Shinigami, the Bount will be able to perform 12 Shyunpo before a 3 posts Cool Down. The Bounto also gains Enhance Spiritual Pressure, Strength and Speed.

Kido: By absorbing the souls of at least 5 Shinigami, the Bount will be able to perform Kido spells from level 1-50. May cast up to 7 Kido spells before a 3 Post Cool Down.

Arrancar:


Sonido: By absorbing the souls of at least 5 Hollows/Arrancar, the Bount will be able to perform 12 Sonido before a 3 posts Cool Down. The Bounto also gains Enhance Spiritual Pressure, Speed and Strength.

Cero: By absorbing the souls of at least 5 Hollows/Arrancar, the Bount will be able to use 1 Cero before a 2 posts Cool Down.

Bala: By absorbing the souls of at least 5 Hollows/Arrancar, the Bount will be able to use 7 Balas before a 2 posts Cool Down.

Humans:

Humans: By absorbing at least 5 Awakened/Ascended Humans, the Bount can enhance their abilities. This includes their strength, speed, stamina and spiritual power.

Quincy:

Hirenkyaku: By absorbing at least 5 Quincy, the Bount may be able to perform 12 Hirenkyaku before a 3 posts Cool Down. T


Vizards:


Shyunpo: By absorbing at least Vizards, the Bount can perform 12 Shyunpo before a 3 posts Cool Down. The Bounto also gains Enhance Spiritual Pressure and Strength.
Cero: By absorbing at least 5 Vizards, the Bount can use 1 Cero before a 2 posts Cool Down.

Bitto

Bitto: The Bount may use 4 Bittos before a 2 posts Cool Down.
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